Maps & battle maps

Maps let you draw your world over your own art and tie it to the story.

Draw the world

Add a backdrop image, then draw regions and routes, drop pins, and set a scale so you can measure distance and travel time. Link any region, route, pin, or token to a Codex entity. A route's travel time is checked against the Timeline.

Run a battle

Add a square or hex grid and place labelled, movable tokens for a tactical map. Tokens can link to the entities they represent.

Keep player secrets

Mark a region revealed or not; Player View hides the unrevealed parts, giving a game master a player-safe version of the same map. Sub-maps let you drill from a continent down to a city.