SetBeatSheetCommand.h header

#include <ew/core/SetBeatSheetCommand.h>

Namespace ew::core

SetBeatSheetCommand class

class ew::core::SetBeatSheetCommand

Command that replaces the project's applied beat sheet – the chosen structure template and the scene mapped to each of its beats – as produced by the Beat Sheet dock when the writer picks a template or assigns/clears a beat. Undo restores the previous beat sheet and redo re-applies the new one.

Members

ew::core::SetBeatSheetCommand::SetBeatSheetCommand(Project &project, BeatSheet beatSheet)

Creates a command that sets project's applied beat sheet to beatSheet when applied.

ew::core::SetBeatSheetCommand::~SetBeatSheetCommand() override

Destroys the command.

void ew::core::SetBeatSheetCommand::apply() override

Records the project's current beat sheet and applies the new one.

void ew::core::SetBeatSheetCommand::undo() override

Restores the previous beat sheet.

QString ew::core::SetBeatSheetCommand::description() const override

Returns a short description for the undo/redo UI.