WorldCoverage.h header
#include <ew/app/WorldCoverage.h>
Namespace ew::app
WorldCoverage struct
struct ew::app::WorldCoverage
A measure of how developed the project's codex is: how many entities exist and how many are still "under-developed" – have no filled field value at all – so a writer can spot world-building gaps. Reported by the analytics panel.
Members
int ew::app::WorldCoverage::entityCount = 0
The number of Entity objects.
int ew::app::WorldCoverage::underDevelopedEntities = 0
The number of entities with no non-empty field value.
int ew::app::WorldCoverage::timelineCount = 0
The number of timelines in the project.
int ew::app::WorldCoverage::timelineEventCount = 0
The number of timeline events across all timelines (a measure of timeline density).
Functions
WorldCoverage ew::app::worldCoverage(const ew::core::Project &project)
Computes the world coverage for project.