WorldCoverage.h header

#include <ew/app/WorldCoverage.h>

Namespace ew::app

WorldCoverage struct

struct ew::app::WorldCoverage

A measure of how developed the project's codex is: how many entities exist and how many are still "under-developed" – have no filled field value at all – so a writer can spot world-building gaps. Reported by the analytics panel.

Members

int ew::app::WorldCoverage::entityCount = 0

The number of Entity objects.

int ew::app::WorldCoverage::underDevelopedEntities = 0

The number of entities with no non-empty field value.

int ew::app::WorldCoverage::timelineCount = 0

The number of timelines in the project.

int ew::app::WorldCoverage::timelineEventCount = 0

The number of timeline events across all timelines (a measure of timeline density).

Functions

WorldCoverage ew::app::worldCoverage(const ew::core::Project &project)

Computes the world coverage for project.