ScreenplayReports.h header
#include <ew/app/ScreenplayReports.h>
Namespace ew::app
CharacterSummary struct
struct ew::app::CharacterSummary
A row of the character report: a speaking character and how much they say.
Members
QString ew::app::CharacterSummary::name
The character's name (as written in the cue).
int ew::app::CharacterSummary::lines = 0
The number of dialogue lines the character speaks (parentheticals excluded).
int ew::app::CharacterSummary::words = 0
The total number of words the character speaks.
bool operator==(const CharacterSummary &, const CharacterSummary &)=default
Summaries compare equal when every field matches.
SceneSummary struct
struct ew::app::SceneSummary
A row of the scene report: a scene's sequential number, its heading (slug line), and how many dialogue lines it contains.
Members
int ew::app::SceneSummary::number = 0
1-based scene number, in script order.
QString ew::app::SceneSummary::heading
The scene heading text (e.g. "INT. HOUSE - DAY").
int ew::app::SceneSummary::dialogueLines = 0
The number of dialogue lines spoken in the scene.
bool operator==(const SceneSummary &, const SceneSummary &)=default
Summaries compare equal when every field matches.
Functions
std::vector< CharacterSummary > ew::app::characterReport(const std::vector< ScreenplayElement > &elements)
Builds the character report for a parsed screenplay: one row per speaking character with their dialogue-line and word totals, sorted by line count (descending), then name.
std::vector< SceneSummary > ew::app::sceneReport(const std::vector< ScreenplayElement > &elements)
Builds the scene report for a parsed screenplay: one row per scene heading, numbered in script order, each counting the dialogue lines up to the next scene heading.